{"id":63,"date":"2023-10-18T10:33:14","date_gmt":"2023-10-18T10:33:14","guid":{"rendered":"https:\/\/culturalinformaticslab.gr\/?page_id=63"},"modified":"2024-03-31T15:34:57","modified_gmt":"2024-03-31T15:34:57","slug":"%ce%b4%ce%b7%ce%bc%ce%bf%cf%83%ce%b9%ce%b5%cf%85%cf%83%ce%b5%ce%b9%cf%82","status":"publish","type":"page","link":"https:\/\/culturalinformaticslab.gr\/en\/?page_id=63","title":{"rendered":"Publications"},"content":{"rendered":"\n<p><strong>Books<\/strong>:<\/p>\n\n\n\n<p>E. Roinioti, E. Pandia, Y. Skarpelos (eds) (2019).\u00a0<em>Digital Games: Philosophical, social and cultural pursuits,\u00a0<\/em>OASIS publications [in Greek].<\/p>\n\n\n\n<p><strong>Chapters in Books:<\/strong><\/p>\n\n\n\n<p>Roinioti, E., &amp; Pandia, E. (2019). Planet Dewey: Designing a Hybrid Game to Boost Students\u2019 Information Literacy. In <em>Games and Learning Alliance: 8th International Conference, GALA 2019, Athens, Greece, November 27\u201329, 2019, Proceedings<\/em>, Springer International Publishing. <a href=\"https:\/\/doi.org\/10.1007\/978-3-030-34350-7_6\" data-type=\"link\" data-id=\"https:\/\/doi.org\/10.1007\/978-3-030-34350-7_6\" target=\"_new\" rel=\"noopener\">DOI: 10.1007\/978-3-030-34350-7_6<\/a><\/p>\n\n\n\n<p>Skarpelos, Y. (2018). Big Visual Data in Social Sciences. In Welker, M., St\u00fctzer, C. M., &amp; Egger, M. (Eds.). (2018). <em>Computational social science in the age of big data: concepts, methodologies, tools, and applications<\/em>. Herbert von Halem Verlag.<\/p>\n\n\n\n<p>Roinioti, E., Pandia, E., &amp; Skarpelos, Y. (2017). Sociability by design in an alternate reality game: the case of the trail. In G. Niemeyer, A. Garcia (eds.), <em>Alternate Reality Games and the Cusp of Digital Gameplay<\/em>, Bloomsbury.<\/p>\n\n\n\n<p>Skarpelos, Y. (2017). Towards a Quantitative Visual Semiotics? In K. Bankov et al. (eds.), <em>New Semiotics Between Tradition and Innovation: Proceedings of the 12th World Congress of the International Association for Semiotic Studies (IASS\/AIS)<\/em>, IASS Publications &amp; NBU Publishing House. <a rel=\"noreferrer noopener\" href=\"https:\/\/doi.org\/10.24308\/iass-2014-042\" target=\"_blank\">DOI: 10.24308\/iass-2014-042<\/a><\/p>\n\n\n\n<p><strong>Papers in Academic Journals:<\/strong><\/p>\n\n\n\n<p><mark>Skarpelos, Y., Messini, S., Roinioti, E., Karpouzis, K., Kaperonis, S., &amp; Marazoti, M. G. (2024). Emotions during the Pandemic\u2019s First Wave: The Case of Greek Tweets.\u00a0<em>Digital<\/em>, 4(1), 126-151. <\/mark><a href=\"https:\/\/www.mdpi.com\/2673-6470\/4\/1\/6\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.mdpi.com\/2673-6470\/4\/1\/6<\/a>.<\/p>\n\n\n\n<p>Roinioti, E., Pandia, E., Konstantakis, M., &amp; Skarpelos, Y. (2022). Gamification in Tourism: A Design Framework for the TRIPMENTOR Project.\u00a0<em>Digital<\/em>,\u00a0<em>2<\/em>(2), 191-205. <a href=\"https:\/\/doi.org\/10.3390\/digital2020012\" data-type=\"link\" data-id=\"https:\/\/doi.org\/10.3390\/digital2020012\" target=\"_blank\" rel=\"noopener\">DOI: 10.3390\/digital2020012<\/a><\/p>\n\n\n\n<p>Karpouzis, K., Kaperonis, S., &amp; Skarpelos, Y. (2022). Identification of Common Trends in Political Speech in Social Media using Sentiment Analysis. arXiv preprint <a href=\"2210.07600\" target=\"_blank\" rel=\"noopener\">arXiv:2210.07600<\/a>.<\/p>\n\n\n\n<p>Roinioti, E. (2020). Caught in the war against gambling: A critical analysis of law history and policy making in video games in Greece. <em>Journal of Greek Media &amp; Culture<\/em>, 6(2), 261-278. <a href=\"https:\/\/doi.org\/10.1386\/jgmc_00016_1\" target=\"_blank\" rel=\"noopener\">DOI: 10.1386\/jgmc_00016_1<\/a><\/p>\n\n\n\n<p>Skarpelos, Y. (2017). Videogames and art edited by Andy Clarke and Grethe Mitchell. <em>Visual Studies<\/em>, 32(1), 82-83. <a href=\"https:\/\/doi.org\/10.1080\/1472586X.2016.1271025\" data-type=\"link\" data-id=\"https:\/\/doi.org\/10.1080\/1472586X.2016.1271025\" target=\"_blank\" rel=\"noopener\">DOI: 10.1080\/1472586X.2016.1271025<\/a><\/p>\n\n\n\n<p><strong>Doctoral Theses:<\/strong><\/p>\n\n\n\n<p>Asprogeraka, A. M. (2023). <em>Communicative practices of innovative educational software in the field of EU law enforcement<\/em>. PhD thesis. Panteion University of Social and Political Sciences. Department of Communication, Media and Culture.\u00a0<a href=\"http:\/\/hdl.handle.net\/10442\/hedi\/53968\">DOI: 10.12681\/eadd\/53968<\/a><\/p>\n\n\n\n<p>Roinioti, E. (2018). Space and place in mmorpg: game, sociability, mediation. PhD thesis. Panteion University of Social and Political Sciences. Department of Communication, Media and Culture. <a href=\"http:\/\/hdl.handle.net\/10442\/hedi\/42998\" data-type=\"link\" data-id=\"http:\/\/hdl.handle.net\/10442\/hedi\/42998\" target=\"_blank\" rel=\"noopener\">DOI: 10.12681\/eadd\/42998<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Books: E. Roinioti, E. Pandia, Y. Skarpelos (eds) (2019).\u00a0Digital Games: Philosophical, social and cultural pursuits,\u00a0OASIS publications [in Greek]. Chapters in Books: Roinioti, E., &amp; Pandia, E. (2019). Planet Dewey: Designing a Hybrid Game to Boost Students\u2019 Information Literacy. In Games and Learning Alliance: 8th International Conference, GALA 2019, Athens, Greece, November 27\u201329, 2019, Proceedings, Springer &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/culturalinformaticslab.gr\/en\/?page_id=63\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Publications&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-63","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/culturalinformaticslab.gr\/en\/index.php?rest_route=\/wp\/v2\/pages\/63","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/culturalinformaticslab.gr\/en\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/culturalinformaticslab.gr\/en\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/culturalinformaticslab.gr\/en\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/culturalinformaticslab.gr\/en\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=63"}],"version-history":[{"count":5,"href":"https:\/\/culturalinformaticslab.gr\/en\/index.php?rest_route=\/wp\/v2\/pages\/63\/revisions"}],"predecessor-version":[{"id":258,"href":"https:\/\/culturalinformaticslab.gr\/en\/index.php?rest_route=\/wp\/v2\/pages\/63\/revisions\/258"}],"wp:attachment":[{"href":"https:\/\/culturalinformaticslab.gr\/en\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=63"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}