{"id":63,"date":"2023-10-18T10:33:14","date_gmt":"2023-10-18T10:33:14","guid":{"rendered":"https:\/\/culturalinformaticslab.gr\/?page_id=63"},"modified":"2023-10-22T10:18:53","modified_gmt":"2023-10-22T10:18:53","slug":"%ce%b4%ce%b7%ce%bc%ce%bf%cf%83%ce%b9%ce%b5%cf%85%cf%83%ce%b5%ce%b9%cf%82","status":"publish","type":"page","link":"https:\/\/culturalinformaticslab.gr\/?page_id=63","title":{"rendered":"\u0394\u03b7\u03bc\u03bf\u03c3\u03b9\u03b5\u03c5\u03c3\u03b5\u03b9\u03c2"},"content":{"rendered":"\n<p><strong>\u0392\u03b9\u03b2\u03bb\u03af\u03b1<\/strong>:<\/p>\n\n\n\n<p>\u0395. \u03a1\u03bf\u03ca\u03bd\u03b9\u03ce\u03c4\u03b7, \u0395. \u03a0\u03b1\u03bd\u03b4\u03b9\u03ac, \u0393. \u03a3\u03ba\u03b1\u03c1\u03c0\u03ad\u03bb\u03bf\u03c2 (\u03b5\u03c0\u03b9\u03bc.) (2019). <em>\u03a8\u03b7\u03c6\u03b9\u03b1\u03ba\u03ac \u03a0\u03b1\u03b9\u03c7\u03bd\u03af\u03b4\u03b9\u03b1: \u03a6\u03b9\u03bb\u03bf\u03c3\u03bf\u03c6\u03b9\u03ba\u03ad\u03c2, \u03ba\u03bf\u03b9\u03bd\u03c9\u03bd\u03b9\u03ba\u03ad\u03c2 \u03ba\u03b1\u03b9 \u03c0\u03bf\u03bb\u03b9\u03c4\u03b9\u03c3\u03bc\u03b9\u03ba\u03ad\u03c2 \u03b1\u03bd\u03b1\u03b6\u03b7\u03c4\u03ae\u03c3\u03b5\u03b9\u03c2<\/em>, \u03b5\u03ba\u03b4. OASIS.<\/p>\n\n\n\n<p><strong>\u039a\u03b5\u03c6\u03ac\u03bb\u03b1\u03b9\u03b1 \u03c3\u03b5 \u03c4\u03cc\u03bc\u03bf\u03c5\u03c2:<\/strong><\/p>\n\n\n\n<p>Roinioti, E., &amp; Pandia, E. (2019). Planet Dewey: Designing a Hybrid Game to Boost Students\u2019 Information Literacy. In <em>Games and Learning Alliance: 8th International Conference, GALA 2019, Athens, Greece, November 27\u201329, 2019, Proceedings<\/em>, Springer International Publishing. <a href=\"https:\/\/doi.org\/10.1007\/978-3-030-34350-7_6\" data-type=\"link\" data-id=\"https:\/\/doi.org\/10.1007\/978-3-030-34350-7_6\" target=\"_new\" rel=\"noopener\">DOI: 10.1007\/978-3-030-34350-7_6<\/a><\/p>\n\n\n\n<p>Skarpelos, Y. (2018). Big Visual Data in Social Sciences. In Welker, M., St\u00fctzer, C. M., &amp; Egger, M. (Eds.). (2018). <em>Computational social science in the age of big data: concepts, methodologies, tools, and applications<\/em>. Herbert von Halem Verlag.<\/p>\n\n\n\n<p>Roinioti, E., Pandia, E., &amp; Skarpelos, Y. (2017). Sociability by design in an alternate reality game: the case of the trail. In G. Niemeyer, A. Garcia (eds.), <em>Alternate Reality Games and the Cusp of Digital Gameplay<\/em>, Bloomsbury.<\/p>\n\n\n\n<p>Skarpelos, Y. (2017). Towards a Quantitative Visual Semiotics? In K. Bankov et al. (eds.), <em>New Semiotics Between Tradition and Innovation: Proceedings of the 12th World Congress of the International Association for Semiotic Studies (IASS\/AIS)<\/em>, IASS Publications &amp; NBU Publishing House. <a rel=\"noreferrer noopener\" href=\"https:\/\/doi.org\/10.24308\/iass-2014-042\" target=\"_blank\">DOI: 10.24308\/iass-2014-042<\/a><\/p>\n\n\n\n<p><strong>\u0394\u03b7\u03bc\u03bf\u03c3\u03b9\u03b5\u03cd\u03c3\u03b5\u03b9\u03c2 \u03c3\u03b5 \u03b1\u03ba\u03b1\u03b4\u03b7\u03bc\u03b1\u03ca\u03ba\u03ac \u03c0\u03b5\u03c1\u03b9\u03bf\u03b4\u03b9\u03ba\u03ac:<\/strong><\/p>\n\n\n\n<p>Roinioti, E., Pandia, E., Konstantakis, M., &amp; Skarpelos, Y. (2022). Gamification in Tourism: A Design Framework for the TRIPMENTOR Project.&nbsp;<em>Digital<\/em>,&nbsp;<em>2<\/em>(2), 191-205. <a href=\"https:\/\/doi.org\/10.3390\/digital2020012\" data-type=\"link\" data-id=\"https:\/\/doi.org\/10.3390\/digital2020012\" target=\"_blank\" rel=\"noopener\">DOI: 10.3390\/digital2020012<\/a><\/p>\n\n\n\n<p>Karpouzis, K., Kaperonis, S., &amp; Skarpelos, Y. (2022). Identification of Common Trends in Political Speech in Social Media using Sentiment Analysis. arXiv preprint <a href=\"2210.07600\" target=\"_blank\" rel=\"noopener\">arXiv:2210.07600<\/a>.<\/p>\n\n\n\n<p>Roinioti, E. (2020). Caught in the war against gambling: A critical analysis of law history and policy making in video games in Greece. <em>Journal of Greek Media &amp; Culture<\/em>, 6(2), 261-278. <a href=\"https:\/\/doi.org\/10.1386\/jgmc_00016_1\" target=\"_blank\" rel=\"noopener\">DOI: 10.1386\/jgmc_00016_1<\/a><\/p>\n\n\n\n<p>Skarpelos, Y. (2017). Videogames and art edited by Andy Clarke and Grethe Mitchell. <em>Visual Studies<\/em>, 32(1), 82-83. <a href=\"https:\/\/doi.org\/10.1080\/1472586X.2016.1271025\" data-type=\"link\" data-id=\"https:\/\/doi.org\/10.1080\/1472586X.2016.1271025\" target=\"_blank\" rel=\"noopener\">DOI: 10.1080\/1472586X.2016.1271025<\/a><\/p>\n\n\n\n<p><strong>\u0394\u03b9\u03b4\u03b1\u03ba\u03c4\u03bf\u03c1\u03b9\u03ba\u03ad\u03c2 \u03b4\u03b9\u03b1\u03c4\u03c1\u03b9\u03b2\u03ad\u03c2:<\/strong><\/p>\n\n\n\n<p>\u0391\u03c3\u03c0\u03c1\u03bf\u03b3\u03ad\u03c1\u03b1\u03ba\u03b1, \u0391. \u039c. (2023). <em>\u0395\u03c0\u03b9\u03ba\u03bf\u03b9\u03bd\u03c9\u03bd\u03b9\u03b1\u03ba\u03ad\u03c2 \u03c0\u03c1\u03b1\u03ba\u03c4\u03b9\u03ba\u03ad\u03c2 \u03ba\u03b1\u03b9\u03bd\u03bf\u03c4\u03cc\u03bc\u03c9\u03bd \u03b5\u03ba\u03c0\u03b1\u03b9\u03b4\u03b5\u03c5\u03c4\u03b9\u03ba\u03ce\u03bd \u03bb\u03bf\u03b3\u03b9\u03c3\u03bc\u03b9\u03ba\u03ce\u03bd \u03c3\u03c4\u03bf\u03bd \u03c4\u03bf\u03bc\u03ad\u03b1 \u03b5\u03c0\u03b9\u03b2\u03bf\u03bb\u03ae\u03c2 \u03c4\u03bf\u03c5 \u03bd\u03cc\u03bc\u03bf\u03c5 \u03c4\u03b7\u03c2 \u0395\u0395<\/em>. \u0394\u03b9\u03b4\u03b1\u03ba\u03c4\u03bf\u03c1\u03b9\u03ba\u03ae \u0394\u03b9\u03b1\u03c4\u03c1\u03b9\u03b2\u03ae. \u03a0\u03ac\u03bd\u03c4\u03b5\u03b9\u03bf \u03a0\u03b1\u03bd\u03b5\u03c0\u03b9\u03c3\u03c4\u03ae\u03bc\u03b9\u03bf \u039a\u03bf\u03b9\u03bd\u03c9\u03bd\u03b9\u03ba\u03ce\u03bd \u03ba\u03b1\u03b9 \u03a0\u03bf\u03bb\u03b9\u03c4\u03b9\u03ba\u03ce\u03bd \u0395\u03c0\u03b9\u03c3\u03c4\u03b7\u03bc\u03ce\u03bd. \u03a4\u03bc\u03ae\u03bc\u03b1 \u0395\u03c0\u03b9\u03ba\u03bf\u03b9\u03bd\u03c9\u03bd\u03af\u03b1\u03c2, \u039c\u03ad\u03c3\u03c9\u03bd \u03ba\u03b1\u03b9 \u03a0\u03bf\u03bb\u03b9\u03c4\u03b9\u03c3\u03bc\u03bf\u03cd. <a href=\"http:\/\/hdl.handle.net\/10442\/hedi\/53968\" data-type=\"link\" data-id=\"http:\/\/hdl.handle.net\/10442\/hedi\/53968\" target=\"_blank\" rel=\"noopener\">DOI: 10.12681\/eadd\/53968<\/a><\/p>\n\n\n\n<p>\u03a1\u03bf\u03ca\u03bd\u03b9\u03ce\u03c4\u03b7, \u0395. (2018). <em>\u039f \u03c7\u03ce\u03c1\u03bf\u03c2 \u03c3\u03c4\u03b1 \u03bc\u03b1\u03b6\u03b9\u03ba\u03ac \u03c0\u03bf\u03bb\u03c5\u03c7\u03c1\u03b7\u03c3\u03c4\u03b9\u03ba\u03ac \u03b4\u03b9\u03b1\u03b4\u03b9\u03ba\u03c4\u03c5\u03b1\u03ba\u03ac \u03c0\u03b1\u03b9\u03c7\u03bd\u03af\u03b4\u03b9\u03b1 \u03c1\u03cc\u03bb\u03c9\u03bd (MMORPG): \u03c0\u03b1\u03b9\u03c7\u03bd\u03af\u03b4\u03b9, \u03ba\u03bf\u03b9\u03bd\u03c9\u03bd\u03b9\u03ba\u03cc\u03c4\u03b7\u03c4\u03b1, \u03b4\u03b9\u03b1\u03bc\u03b5\u03c3\u03bf\u03bb\u03ac\u03b2\u03b7\u03c3\u03b7<\/em>. \u0394\u03b9\u03b4\u03b1\u03ba\u03c4\u03bf\u03c1\u03b9\u03ba\u03ae \u0394\u03b9\u03b1\u03c4\u03c1\u03b9\u03b2\u03ae. \u03a0\u03ac\u03bd\u03c4\u03b5\u03b9\u03bf \u03a0\u03b1\u03bd\u03b5\u03c0\u03b9\u03c3\u03c4\u03ae\u03bc\u03b9\u03bf \u039a\u03bf\u03b9\u03bd\u03c9\u03bd\u03b9\u03ba\u03ce\u03bd \u03ba\u03b1\u03b9 \u03a0\u03bf\u03bb\u03b9\u03c4\u03b9\u03ba\u03ce\u03bd \u0395\u03c0\u03b9\u03c3\u03c4\u03b7\u03bc\u03ce\u03bd. \u03a4\u03bc\u03ae\u03bc\u03b1 \u0395\u03c0\u03b9\u03ba\u03bf\u03b9\u03bd\u03c9\u03bd\u03af\u03b1\u03c2, \u039c\u03ad\u03c3\u03c9\u03bd \u03ba\u03b1\u03b9 \u03a0\u03bf\u03bb\u03b9\u03c4\u03b9\u03c3\u03bc\u03bf\u03cd. <a href=\"http:\/\/hdl.handle.net\/10442\/hedi\/42998\" data-type=\"link\" data-id=\"http:\/\/hdl.handle.net\/10442\/hedi\/42998\" target=\"_blank\" rel=\"noopener\">DOI: 10.12681\/eadd\/42998<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u0392\u03b9\u03b2\u03bb\u03af\u03b1: \u0395. \u03a1\u03bf\u03ca\u03bd\u03b9\u03ce\u03c4\u03b7, \u0395. \u03a0\u03b1\u03bd\u03b4\u03b9\u03ac, \u0393. \u03a3\u03ba\u03b1\u03c1\u03c0\u03ad\u03bb\u03bf\u03c2 (\u03b5\u03c0\u03b9\u03bc.) (2019). \u03a8\u03b7\u03c6\u03b9\u03b1\u03ba\u03ac \u03a0\u03b1\u03b9\u03c7\u03bd\u03af\u03b4\u03b9\u03b1: \u03a6\u03b9\u03bb\u03bf\u03c3\u03bf\u03c6\u03b9\u03ba\u03ad\u03c2, \u03ba\u03bf\u03b9\u03bd\u03c9\u03bd\u03b9\u03ba\u03ad\u03c2 \u03ba\u03b1\u03b9 \u03c0\u03bf\u03bb\u03b9\u03c4\u03b9\u03c3\u03bc\u03b9\u03ba\u03ad\u03c2 \u03b1\u03bd\u03b1\u03b6\u03b7\u03c4\u03ae\u03c3\u03b5\u03b9\u03c2, \u03b5\u03ba\u03b4. OASIS. \u039a\u03b5\u03c6\u03ac\u03bb\u03b1\u03b9\u03b1 \u03c3\u03b5 \u03c4\u03cc\u03bc\u03bf\u03c5\u03c2: Roinioti, E., &amp; Pandia, E. (2019). Planet Dewey: Designing a Hybrid Game to Boost Students\u2019 Information Literacy. In Games and Learning Alliance: 8th International Conference, GALA 2019, Athens, Greece, November 27\u201329, 2019, Proceedings, Springer &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/culturalinformaticslab.gr\/?page_id=63\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;\u0394\u03b7\u03bc\u03bf\u03c3\u03b9\u03b5\u03c5\u03c3\u03b5\u03b9\u03c2&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-63","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/culturalinformaticslab.gr\/index.php?rest_route=\/wp\/v2\/pages\/63","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/culturalinformaticslab.gr\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/culturalinformaticslab.gr\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/culturalinformaticslab.gr\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/culturalinformaticslab.gr\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=63"}],"version-history":[{"count":4,"href":"https:\/\/culturalinformaticslab.gr\/index.php?rest_route=\/wp\/v2\/pages\/63\/revisions"}],"predecessor-version":[{"id":161,"href":"https:\/\/culturalinformaticslab.gr\/index.php?rest_route=\/wp\/v2\/pages\/63\/revisions\/161"}],"wp:attachment":[{"href":"https:\/\/culturalinformaticslab.gr\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=63"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}