Books:
E. Roinioti, E. Pandia, Y. Skarpelos (eds) (2019). Digital Games: Philosophical, social and cultural pursuits, OASIS publications [in Greek].
Chapters in Books:
Roinioti, E., & Pandia, E. (2019). Planet Dewey: Designing a Hybrid Game to Boost Students’ Information Literacy. In Games and Learning Alliance: 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings, Springer International Publishing. DOI: 10.1007/978-3-030-34350-7_6
Skarpelos, Y. (2018). Big Visual Data in Social Sciences. In Welker, M., Stützer, C. M., & Egger, M. (Eds.). (2018). Computational social science in the age of big data: concepts, methodologies, tools, and applications. Herbert von Halem Verlag.
Roinioti, E., Pandia, E., & Skarpelos, Y. (2017). Sociability by design in an alternate reality game: the case of the trail. In G. Niemeyer, A. Garcia (eds.), Alternate Reality Games and the Cusp of Digital Gameplay, Bloomsbury.
Skarpelos, Y. (2017). Towards a Quantitative Visual Semiotics? In K. Bankov et al. (eds.), New Semiotics Between Tradition and Innovation: Proceedings of the 12th World Congress of the International Association for Semiotic Studies (IASS/AIS), IASS Publications & NBU Publishing House. DOI: 10.24308/iass-2014-042
Papers in Academic Journals:
Skarpelos, Y., Messini, S., Roinioti, E., Karpouzis, K., Kaperonis, S., & Marazoti, M. G. (2024). Emotions during the Pandemic’s First Wave: The Case of Greek Tweets. Digital, 4(1), 126-151. https://www.mdpi.com/2673-6470/4/1/6.
Roinioti, E., Pandia, E., Konstantakis, M., & Skarpelos, Y. (2022). Gamification in Tourism: A Design Framework for the TRIPMENTOR Project. Digital, 2(2), 191-205. DOI: 10.3390/digital2020012
Karpouzis, K., Kaperonis, S., & Skarpelos, Y. (2022). Identification of Common Trends in Political Speech in Social Media using Sentiment Analysis. arXiv preprint arXiv:2210.07600.
Roinioti, E. (2020). Caught in the war against gambling: A critical analysis of law history and policy making in video games in Greece. Journal of Greek Media & Culture, 6(2), 261-278. DOI: 10.1386/jgmc_00016_1
Skarpelos, Y. (2017). Videogames and art edited by Andy Clarke and Grethe Mitchell. Visual Studies, 32(1), 82-83. DOI: 10.1080/1472586X.2016.1271025
Doctoral Theses:
Asprogeraka, A. M. (2023). Communicative practices of innovative educational software in the field of EU law enforcement. PhD thesis. Panteion University of Social and Political Sciences. Department of Communication, Media and Culture. DOI: 10.12681/eadd/53968
Roinioti, E. (2018). Space and place in mmorpg: game, sociability, mediation. PhD thesis. Panteion University of Social and Political Sciences. Department of Communication, Media and Culture. DOI: 10.12681/eadd/42998
