Workshop “Video game production in Greece”

posterThe Cultural Informatics, Data and Computational Cultural Studies Lab, in collaboration with gi-Cluster, Corallia and the Department of Performing and Digital Arts of the University of Peloponnese organize the workshop “Video game production in Greece” on Tuesday, October 24 (Sakis Karagiorgas II Amphitheatre, 9.45 a.m.).

The workshop “Video game production in Greece” (re)poses a basic question about the conditions under which video games are produced in Greece, in order to reflect a long-lasting culture that seems to develop between game developers and the state and which ultimately, in various ways, involves the process of video game production in Greece. The title reveals another important parameter, the influence of the global market and transnational policies in shaping the creative identity of Greek game developers.

The conference will present the findings of the postdoctoral research entitled “Digital games and cultural production in the light of national and international policy practices. The case of Greece”, conducted by Dr. Elina Roinioti at the Department of Communication, Media and Culture, funded by the National State Scholarship Foundation.

Then, the presentation of the Gi-NeXt programme, which is implemented under the NSRF 2014-2020 action entitled “Collaborative Innovation Formations” of the General Secretariat for Research and Innovation, and co-funded by National and Community resources through the European Regional Development Fund (ERDF). The Gi-NeXt collaborative project, implemented by the members of the gi-Cluster Cooperative Innovation Cluster (CIC), involves 11 Greek companies, which develop games with psychometric tools, cloud-based platforms for games and applications, player management libraries for competitions and gaming, software libraries for the development of real-time multiplayer games and finally, algorithms and computational models for high complexity games.

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