Dr Kostas Karpouzis joins the gi-cluster’s Board

During the recent General Assembly of gi-cluster, the Cooperative Innovation Cluster of the Corallia Unit of the Athena Research Centre, a new Board of Directors was elected for a two-year term of office for the period 2024-2025. The business and academic members of the new Board are.

Vangelis Tsaras (deputy Alexandros Zacharis), NETLINK Service and Information Systems.

George Nolis, LAN COMMUNICATIONS .

Tasos Flambouras, NEVEREST GAMES Private Equity Company.

Michael Nafpliotis, LAZYLAND.

Dimitris Koutsomitsos, TAMASENCO Hellas.

Maria Roussou, National Kapodistrian University of Athens – Department of Informatics and Communications.

Kostas Karpouzis, Panteion University – Cultural Informatics, Data & Computational Cultural Studies Lab.

Kick-off meeting for the research project Green-O2

On Monday 30 and Tuesday 31 October 2023, the inaugural meeting of the partners of the Green-O2 research project, funded by the Erasmus+ KA220 programme and lasting 36 months, took place at Panteion University. The meeting was attended by partners from the Universities of Tuscia (Italy), Cadiz (Spain), Akademia Kultury Spolecznej i Medialnej (Poland), and Taras Shevchenko University of Kyiv (Ukraine), as well as Xenios Polis (Greece), Gripen (Romania) and LIM (Italy).

The project aims to:

(a) promote green roofs as an academic community response to environmental protection, active participation and well-being in higher education,
b) provide environmental education through a MOOC on green roofs, accessible through the EduOpen platform, which will be regularly updated,
(c) encourage the use of green roofs as a centre for research and environmental awareness, study and/or recreational space, etc.

S4S 2023 | Athens. Science for Society

XENIOS POLIS, CSI Cyprus and EUROERGASIAKI are excited to invite you to the 2day event: EU MATCHPOINT S4S 2023 | ATHENS. Science for Society.  Under the Auspices of the Ministry of Digital Governance of Greece and the Panteion University of Athens, Cultural Informatics, Data and Computational Cultural Studies Lab.

Supported by the Department of Public Health Policy, University of West Attica and the National School of Public Administration. This new venture combines scientific research with social concern, while at the same time brings together partners across Europe.

Workshop “Video game production in Greece”

posterThe Cultural Informatics, Data and Computational Cultural Studies Lab, in collaboration with gi-Cluster, Corallia and the Department of Performing and Digital Arts of the University of Peloponnese organize the workshop “Video game production in Greece” on Tuesday, October 24 (Sakis Karagiorgas II Amphitheatre, 9.45 a.m.).

The workshop “Video game production in Greece” (re)poses a basic question about the conditions under which video games are produced in Greece, in order to reflect a long-lasting culture that seems to develop between game developers and the state and which ultimately, in various ways, involves the process of video game production in Greece. The title reveals another important parameter, the influence of the global market and transnational policies in shaping the creative identity of Greek game developers.

The conference will present the findings of the postdoctoral research entitled “Digital games and cultural production in the light of national and international policy practices. The case of Greece”, conducted by Dr. Elina Roinioti at the Department of Communication, Media and Culture, funded by the National State Scholarship Foundation.

Then, the presentation of the Gi-NeXt programme, which is implemented under the NSRF 2014-2020 action entitled “Collaborative Innovation Formations” of the General Secretariat for Research and Innovation, and co-funded by National and Community resources through the European Regional Development Fund (ERDF). The Gi-NeXt collaborative project, implemented by the members of the gi-Cluster Cooperative Innovation Cluster (CIC), involves 11 Greek companies, which develop games with psychometric tools, cloud-based platforms for games and applications, player management libraries for competitions and gaming, software libraries for the development of real-time multiplayer games and finally, algorithms and computational models for high complexity games.